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Oldest Card Game 18 comments VideoClash Royale: Mega Knight Is Here... Use Him or Fight Him!
So let's head to Europe, to the earliest confirmed reference to playing cards there, which we find in a Latin manuscript written by a German monk in a Swiss monastery.
In the manuscript dated , our German monk friend Johannes from Switzerland mentions the appearance of playing cards and several different card games that could be played with them.
In the s playing cards often appear along with dice games in religious sermons as examples of gambling activities that are denounced, and there is clear evidence that a 52 card deck existed and was used in this time.
The suit signs in the first European decks of the 14th century were swords, clubs, cups, and coins, and very likely had their origin in Italy, although some connect these with the cups, coins, swords, and polo-sticks found on Egyptian playing cards from the Mamluk period.
At any rate these are still the four suits still found in Italian and Spanish playing cards today, and are sometimes referred to as the Latin suits.
The court cards from the late 14th century decks in Italy typically included a mounted king, a seated and crowned queen, plus a knave.
The knave is a royal servant, although the character could also represent a "prince", and would later be called a Jack to avoid confusion with the King.
Spanish cards developed somewhat differently, the court cards being a king, knight, and knave, with no queens.
The Spanish packs also didn't have a 10, and with the absence of 8s and 9s in the national Spanish game of ombre , it resulted in a 40 card deck.
The first playing cards in European Italy were hand-painted and beautiful luxury items found only among the upper classes.
But as card playing became more popular, and methods were developed to produce them more cheaply, playing cards became more widely available.
It was only natural that this new product eventually spread west and north, and the next major development occurred as a result of their reception in Germany, and one historian has described their rapid spread as "an invasion of playing cards", with soldiers also assisting their movement.
To establish themselves as a card-manufacturing nation in their own right, the Germans introduced their own suits to replace the Italian ones, and these new suits reflected their interest in rural life: acorns, leaves, hearts, and bells; the latter being hawk-bells and a reference to the popular rural pursuit of falconry.
The queen was also eliminated from the Italian courts, and these instead consisted of a King and two knaves, an obermann upper and untermann under.
Meanwhile the Two replaced the Ace as the highest card, to create a 48 card deck. Custom decks abounded, and suit symbols used in the novelty playing cards from this era include animals, kitchen utensils, and appliances, from frying pans to printers' inkpads!
The standard German suits of acorns, leaves, hearts, and bells were predominant, however, although in nearby Switzerland it was common to see a variation using flowers instead of leaves, and shields instead of hearts.
The Germanic suits are still used in parts of Europe today, and are indebted to this period of history. But the real contribution of Germany was their methods of printing playing cards.
Using techniques of wood-cutting and engraving in wood and copper that were developed as a result of the demand for holy pictures and icons, printers were able to produce playing cards in larger quantities.
This led to Germany gaining a dominant role in the playing card trade, even exporting decks to Western Europe, which had produced them in the first place!
Eventually the new suit symbols adopted by Germany became even more common throughout Europe than the original Italian ones. Go, known as Weiqi in its country of origin China, is one of the oldest board games in the world that is still largely popular today.
Although the games exact origins are unknown, Go is believed to have originated in China sometime around 3, — 4, years ago. In place of an exact history, according to legend, Go was created by the ancient Chinese Emperor Yao — BCE to enlighten his son, Danzhu and teach him discipline, concentration, and balance.
Two gameboards were found by British archaeologist Sir Charles Leonard Woolley in while he was excavating the Royal Tombs of Ur — the boards were dated to around BCE.
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Diplomacy was a game favored by John F. Kennedy , and Henry Kissinger. Starting with Gettysburg in , the company Avalon Hill developed particular board wargames covering specific historical themes such as Midway , D-Day and PanzerBlitz.
Board wargames such as Squad Leader , Tactics and Europa developed extremely complex and realistic rules. Avalon Hill's Civilization introduced the use of the technology tree or "tech tree" , variants of which have been implemented in numerous later board and video games such as Sid Meier's Civilization.
Recent wargames such as 'A distant plain', 'Labyrinth' and the satirical War on Terror have focused on counterinsurgency and contemporary terrorism.
A concentrated design movement towards the German-style board game , or Eurogame , began in the late s and early s in Germany,  and led to the development of board games such as Carcassone , The Settlers of Catan , Agricola , Ticket to ride and Puerto Rico.
During the 15th century card suits began to approach the contemporary regional styles and the court cards evolved to represent European royalty.
Early European card games included Noddy , Triomphe , All Fours , Piquet , Basset , Hofamterspiel , Karnöffel , and Primero. In Charles Cotton published his Compleat Gamester , one of the first books which set out to outline rules for many card and dice games.
During the mid 16th century, Portuguese traders introduced playing cards to Japan. The first reference to twenty-one , the precursor of Blackjack is found in a book by the Spanish author Miguel de Cervantes.
Cervantes was a gambler , and the main characters of his tale Rinconete y Cortadillo are cheats proficient at playing ventiuna twenty-one. The game of Cribbage appears to have developed in the early 17th century, as an adaptation of the earlier card game Noddy.
Pinochle was likely derived from the earlier Bezique , a game popular in France during the 17th century. Baccarat first came to the attention of the public at large and grew to be widely played as a direct result of the Royal Baccarat Scandal of ,   and bears resemblances to the card games Faro and Basset , both of which were very popular during the 19th century.
The rules of Contract bridge were originally published in , the game having been derived from Bridge games with rules published as early as , Bridge games, in turn, having evolved from the earlier game of Whist.
The first documented game of poker dates from an Mississippi river steamer. Modern tournament play became popular in American casinos after the World Series of Poker WSOP began, in In the International Federation of Poker was founded in Lausanne, Switzerland , becoming the official governing body for poker.
Collectible card games or trading card games while bearing similarities to earlier games in concept, first achieved wide popularity in the s.
The first trading card game was 'The Base Ball Card Game' produced by The Allegheny Card Co. It featured unique baseball cards with individual player attributes printed on the cards enabling each collector to build a team and play the game against another person.
Miniature figure games have their origin in a German chess variant called 'The King's Game', created in by Helwig, Master of Pages to the Duke of Brunswick.
It had a board with 1, squares of varying types of terrain, with pieces representing modern military units. After the stunning Prussian victories against Austria and France in the 19th century, the Austrians , French , British , Italians , Japanese and Russians all began to make use of wargaming as a training tool.
By wargaming was firmly embedded in the culture of the U. The first non-military wargame rules were developed by Naval enthusiast and analyst Fred T.
Jane in Wells published rules in his Floor Games and Little Wars designed for wargaming with toy soldiers. In , Jack Scruby , known as the "Father of Modern Miniature Wargaming" organized the first miniatures convention and he was also a manufacturer of military miniatures and editor of a wargaming newsletter.
Miniature war games became affordable and mainstream in the late s with the rise of cheaper miniature production methods by miniature figure manufacturers such as Scruby Miniatures, Miniature Figurines and Hinchliffe.
During the s there was a boom in miniature wargaming with the development of games such as Warhammer Fantasy Battle and Warhammer 40, Today miniature wargaming includes most historical eras, fantasy and science fiction settings as well as Naval wargaming Don't Give Up the Ship!
Early role-playing games such as those made by M. Barker and Greg Stafford developed from miniature figure wargames. Gary Gygax of the University of Minnesota 's wargaming society developed a set of rules for a late medieval milieu.
This game was called Chainmail and was a historical game, but later editions included an appendix for adding fantasy elements such as spells, wizards and dragons.
By , Dave Arneson had developed a miniatures game called Blackmoor which contained elements that would become widespread in fantasy gaming: hit points , experience points , character levels, armor class , and dungeon crawls.
The game was very successful and several other games such as the Science fiction RPG Traveller and the generic GURPS system followed in imitation.
Traditional Roleplaying games were the basis for the modern Role-playing video game. In colonial America , the game of Hazard was called crapaud by the French in New Orleans a French word meaning "toad" in reference to the original style of play by people crouched over a floor or sidewalk.
This was later shortened to craps and after several adaptations became the most popular gambling dice game in the United States.
Another casino game, Roulette , has been played since the late 18th century, and was probably adapted from English wheel games such as Roly-Poly and E.
With the possible exception of Carrom a game whose origins are uncertain , the earliest table games appear to have been the Cue sports , which include Carom billiards , Pool , or Pocket billiards , and Snooker.
The cue sports are generally regarded as having developed into indoor games from outdoor stick-and-ball lawn games retroactively termed ground billiards ,  and as such to be related to trucco , croquet and golf, and more distantly to the stickless bocce and balls.
Dominoes , which originate in China and date as far back as the Song Dynasty AD , first appeared in Europe during the 18th century. Modern sports developed from different European games, many of them played by European royalty.
Tennis developed in France, French kings like Francis I of France —47 and Henry II —59 were well known players.
Golf originated in Scotland, where the first written record of golf is James II's banning of the game in The ban was lifted by James IV in who also played golf.
Included at the end of the list is a section with books about games with playing cards that I own and can recommend, along with links to some other resources.
Each game also notes its suitability according to the number of players. It is worth noting that several games are excellent for just two players.
Obviously there are many other games that can be played with a standard deck of cards besides the ones included here.
This list is not intended to be exhaustive, but just represents the ones are most well-known, and for the most part are games that I have personally tried and enjoyed, or ones that I know are good classics that are worthwhile learning.
When civil war broke out in Japan, China took the opportunity to invade the country, destroy its temples and steal the sacred animal.
The panda lost its powerful status and, embarrassed and ashamed, the Japanese banned all signs of the animal, including the game. As a result, the outlawed version was adapted to create new card games, which in turn inspired the common card games of today.
So, who decided to bring this ancient card game back to life? Three entrepreneurs in Dubai aged in their 30s, hailing from business, design and advertising backgrounds.
The trio are tight-lipped about many aspects of their story, including their Japanese sources, explaining that they must remain anonymous.
In truth, it can be hard to differentiate between myth, fact and marketing hype. There are plenty of card games that have enjoyed popularity in Asia over the ages — including Hanafuda, Menko and Karuta — but Panda has seemingly managed to remain entirely under the radar all these years.
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